Tourism Tech · 2020 — 2021

MyBop

Interactive kiosk terminals for hotels, campsites and venues

Overview

Role UI/UX Designer
Period 2020 — 2021
Industry Tourism Tech

Designed the UI/UX for MyBop’s interactive kiosk terminals deployed in hotels, campsites, and tourist venues across France. Visitors use the terminals to browse, book, and pay for local activities and services.

Kiosk UX Touch Interface UI Design User Testing
Kiosk home screen — activity discovery
01 Challenge

The problem

A kiosk for every user, from 8 to 80

A kiosk terminal is not a phone or a laptop. Users approach it with no instruction, no mouse, no keyboard — and they range from 8 to 80 years old. The interface needed to communicate its purpose in under 3 seconds, guide users through a booking flow in under 2 minutes, and be robust enough to handle misuse and error states gracefully. The terminal also needed to serve multiple venue types with different catalogues, pricing models, and brand overlays.

Booking flow — step 2, date & capacity selection
Error state — session timeout handling
02 Approach

How I approached it

Paper prototypes on-site before any digital production

Key design decisions: full-screen touch zones, persistent back/home buttons at fixed positions, progressive disclosure, and animated micro-transitions to signal state changes clearly. I tested paper prototypes on-site at a campsite in Normandy before any digital production began.

“I designed for the most challenging user first: an elderly visitor with no smartphone experience. If it worked for them, it worked for everyone.”

Payment confirmation screen
03 Outcomes

Results

87% task completion, deployed across 15+ venues

Deployed across 15+ venues in France and Belgium. Achieved a task completion rate of 87% in usability testing (target was 80%). The interface was subsequently adapted for a tablet version serving hotel check-in counters, reusing 70% of the original component library.

87% task completion rate
15+ venues deployed
70% component reuse in tablet version
04 Stack

Tools used

  • Figma
  • Principle
  • Miro

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